//get screen width to define menubar width
var screenWidth = screen.width;
var posFromLeft;
if (screenWidth <= 1024 )
	posFromLeft = (screenWidth - 980) / 2;
else{
	posFromLeft = (screenWidth - 980) / 2 ;
	posFromLeft = (screenWidth - 980) / 2;
}

//Menu object creation
oCMenu=new makeCM("oCMenu") //Making the menu object. Argument: menuname

oCMenu.frames=0

//Menu properties   
oCMenu.pxBetween=0
oCMenu.fromLeft=posFromLeft
oCMenu.fromTop=105
oCMenu.rows=1 
oCMenu.menuPlacement="left"
                                                             
oCMenu.offlineRoot="" 
oCMenu.onlineRoot="" 
oCMenu.resizeCheck=1 
oCMenu.wait=1000 
oCMenu.fillImg="cm_fill.gif"
oCMenu.zIndex=0

//Background bar properties
oCMenu.useBar=0
oCMenu.barWidth="menu"
oCMenu.barHeight="menu" 
oCMenu.barClass="clBar"
oCMenu.barX=200
oCMenu.barY=150
oCMenu.barBorderX=1
oCMenu.barBorderY=0
oCMenu.barBorderClass="gray"

//Level properties - ALL properties have to be specified in level 0
oCMenu.level[0]=new cm_makeLevel() //Add this for each new level
oCMenu.level[0].width=136
oCMenu.level[0].height=36
oCMenu.level[0].regClass="clLevel0"
oCMenu.level[0].overClass="clLevel0over"
oCMenu.level[0].borderX=0
oCMenu.level[0].borderY=0
oCMenu.level[0].borderClass="clLevel0border"
oCMenu.level[0].offsetX=0
oCMenu.level[0].offsetY=0
oCMenu.level[0].rows=0
oCMenu.level[0].arrow=0
oCMenu.level[0].arrowWidth=0
oCMenu.level[0].arrowHeight=0
oCMenu.level[0].align="bottom"

//dynamic effect (controllable for each level)
oCMenu.level[0].clippx=10
oCMenu.level[0].cliptim=1
//special animation filters (IE5.5+ only, controllable for each level)
oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Fade(duration=0.5)" 

//Other special animation filters (IE5.5+ only, controllable for each level)
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Wheel(duration=0.5,spokes=5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Barn(duration=0.5,orientation=horizontal)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Blinds(duration=0.5,bands=5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.CheckerBoard(duration=0.5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Fade(duration=0.5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.GradientWipe(duration=0.5,wipeStyle=0)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Iris(duration=0.5,irisStyle=STAR)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Iris(duration=0.5,irisStyle=CIRCLE)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Pixelate(duration=0.5,maxSquare=40)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Wheel(duration=0.5,spokes=5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.RandomDissolve(duration=0.5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Spiral(duration=0.5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Stretch(duration=0.5,stretchStyle=push)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Strips(duration=0.5,motion=rightdown)"


//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to specify the properties you want different from LEVEL[0] - If you want all items to look the same just remove this
oCMenu.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
oCMenu.level[1].width=oCMenu.level[0].width+90
oCMenu.level[1].height=36
oCMenu.level[1].regClass="clLevel1"
oCMenu.level[1].overClass="clLevel1over"
oCMenu.level[1].borderX=0
oCMenu.level[1].borderY=0
oCMenu.level[1].align="right" 
oCMenu.level[1].offsetX=0
oCMenu.level[1].offsetY=0
oCMenu.level[1].borderClass="clLevel1border"
//dynamic effect
oCMenu.level[1].clippx=36
oCMenu.level[1].cliptim=2
//special animation filters
oCMenu.level[1].filter="progid:DXImageTransform.Microsoft.Fade(duration=0.5)" 

oCMenu.level[2]=new cm_makeLevel() //Add this for each new level (adding one to the number)
oCMenu.level[2].width=oCMenu.level[0].width-0
oCMenu.level[2].height=36
oCMenu.level[2].regClass="clLevel1"
oCMenu.level[2].overClass="clLevel1over"
oCMenu.level[2].borderX=0
oCMenu.level[2].borderY=0
oCMenu.level[2].align="right" 
oCMenu.level[2].offsetX=40
oCMenu.level[2].offsetY=10
oCMenu.level[2].borderClass="clLevel1border"
//dynamic effect
oCMenu.level[2].clippx=2
oCMenu.level[2].cliptim=2
//special animation filters
oCMenu.level[2].filter="progid:DXImageTransform.Microsoft.Fade(duration=0.5)" 

oCMenu.level[3]=new cm_makeLevel() //Add this for each new level (adding one to the number)
oCMenu.level[3].width=oCMenu.level[0].width-0
oCMenu.level[3].height=36
oCMenu.level[3].regClass="clLevel1"
oCMenu.level[3].overClass="clLevel1over"
oCMenu.level[3].borderX=0
oCMenu.level[3].borderY=0
oCMenu.level[3].align="right" 
oCMenu.level[3].offsetX=40
oCMenu.level[3].offsetY=10
oCMenu.level[3].borderClass="clLevel1border"
//dynamic effect
oCMenu.level[3].clippx=2
oCMenu.level[3].cliptim=2
//special animation filters
oCMenu.level[3].filter="progid:DXImageTransform.Microsoft.Fade(duration=0.5)" 


	


